WinHoldEm - WHUSER.DLL
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Getting Started
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Purpose
WinHoldEm has the ability to interface with a user provided
dynamically linked library named WHUSER.DLL
This feature allows an end-user to write their
own special purpose holdem ai using standard C/C++ compiled code.
WinHoldEm will automatically load WHUSER.DLL at startup
if the file exists in your WinHoldEm install folder
and it has been compiled correctly using the required API. (see below).
Audience
It should be obvious to you that you need the skill to author original C/C++ code
and that you need to be able to compile your code in .DLL format.
It pretty much goes without saying that a C/C++ compiler is required.
But you already knew that.
If none of this was obvious to you then you are not a member of the intended audience.
How does it work?
Once each second the WinHoldEm scraper will send the current game state to the
exported library function process_message.
It is up to you to process the holdem state information in the manner of your choosing.
WinHoldEm still evaluates each of the formula functions in the usual manner, however,
the formula processor will now recognize symbols that begin with the string
dll$
as symbols that require processing by WHUSER.DLL and therefore when one of these symbols
(for example
dll$test4)
is encountered,
process_message is called with a query
signal and the symbol name whereupon it is presumed that your code knows what
that symbol means and what do do with it and the appropriate result to return.
You can invent any symbol you want as long as it begins with
dll$.
The API for process_message is contained in the file whuser.h below.
A Simple Example
We offer the following suggestion as an easy way to get started.
By simple convention let us say that your code, in WHUSER.DLL knows how to handle the following:
dll$call
dll$rais
dll$alli
dll$play
Each of these symbols in this example is intended to correspond to the 4 major formulas
inside the formula editor. You can easily transfer control from the WinHoldEm
call formula to your code simply by referencing these symbols in the WinHoldEm formulas.
For example you could by convention decide to simply replace your entire call formula
with the symbol
dll$call and in so doing the WinHoldEm call formula
would then be the result of whatever your code decided to return after processing
the symbol. It is entirely up to you on exactly how you want to use your logic
inside WHUSER.DLL. Conceptually you can just think of
dll$call. as just one of the functions
that your code provides to the WinHoldEm formulas - a function with no arguments.
With this way of thinking, each of the once per second game state messages
are the actual set of parameters.
Getting Started
You can download the following example files to help you get started.
The example source file understands the symbols
dll$test0 - dll$test9
each of which return the number at the end of the name itself.
You can easily verify this by entering one of the symbol names
in the formula test tab and pressing calculate.
Understand that you still must use the WinHoldEm formulas themselves to get
anything done. And you do this by planting your own user-defined symbols
inside the formulas themselves - symbols that your logic in WHUSER.DLL
knows how to resolve.
Filename |
Purpose |
whuser.cpp |
example C++ source file to help you get started. |
whuser.h |
example C++ header file. (contains required api) |
whuser.dll |
example whuser.dll compiled from source above |
whuser.dsp |
example developer studio project file. |
Installing WHUSER.DLL
Simply place WHUSER.DLL in your WinHoldEm install folder.
WinHoldEm will automatically load it at startup.
License Requirements
You must have a valid WinHoldEm Pro Edition license or higher
to use WHUSER.DLL
Warning
While you can install any WHUSER.DLL from any programmer you choose,
it does not mean it is a wise thing to do, especially if you do not
know the person or company that built the .DLL.
WinHoldEm sends the current game state to the .DLL and this certainly
includes knowledge of your holdem hand if you are currently playing.
Without seeing the source code to the .DLL,
you do not have an easy way to verify the intentions of the entity
who built it and made it available to you (especially if it is free).
It is one thing to install a .DLL that your trusted programmer friend built.
It is another thing entirely to install a .DLL from a questionable source
on the internet. So just be careful. If you do decide to install a .DLL
that seems legitimate, then at least take the time to check it for viruses.
Just remember that it is executable code which means it could potentially
do things far worse than sending your card info across the net.
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